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Tank mechanic simulator letsplay
Tank mechanic simulator letsplay







  1. TANK MECHANIC SIMULATOR LETSPLAY HOW TO
  2. TANK MECHANIC SIMULATOR LETSPLAY UPDATE

  • Component references can also be used to get other component references on same GameObject via GetComponent().
  • Rigidbody.AddExplosionForce(force,pos,radius) to simulate explosive forces.
  • Physics.OverlapSphere(pos,radius,layer) method to get an array of colliders touching/inside a specified sphere.
  • Collider triggers for simply creating callbacks in scripts to react to, instead of physical forces.
  • Caching like this (inactive->active) saves on garbage collection calls.Ĭreate a ballistic shell for the tank & a radius for explosion forces.
  • tank mechanic simulator letsplay

    Also, setting them inactive again instead of destroying them then reinstantiating again.particle systems) to cache them until ready for use. Instantiating inactive game objects (e.g.Top to Bottom rendering of UI child elements of Canvas (as found in the Hierarchy).Anchor presets button to edit anchors (Shift/Alt).Rect Transform component in all UI elements.Canvas component Render modes: Screenspace vs.Canvas Scaler (Script) component for helping developing multiresolution apps.EventSystem Input Module component in Inspector.UI Elements: Canvas, Slider, EventSystem.Using a Unity UI Slider as a radial health bar.

    TANK MECHANIC SIMULATOR LETSPLAY UPDATE

    Setup tank damage, update UI heal slider based on health value, tank deactivation on death attribute to prevent public member from being serialized to Inspector.GameObject.GetComponentInChildren() method OK if child component type is unique.Orthographic Camera size in relation to aspect ratio (16:9) & aspect (1.77).Orthographic frustum: same size clip planes, hence no change in scale over distance.Perspective frustum: variable size clip planes.Tanks will stay in camera's frustum: area b/w near & far clip plane.Scripted to keep both tanks in view: Pan and Zoom (i.e.Rig becomes parent of the existing MainCamera.Creation of an empty GameObject called CameraRig to house a Script Component: CameraControl.cs.

    TANK MECHANIC SIMULATOR LETSPLAY HOW TO

    How to create a Camera rig which pans and zooms to keep all tanks on-screen at once.

  • Quaternion.Euler() method for easy Euler angle conversions.
  • tank mechanic simulator letsplay

    Quaternion representation in Unity for rotations of Transformations.Vector manipulation math for Rigidbody movement by applying forces via method calls.coding MonoBehaviour Event methods (Awake, Start, Update, etc).Script Component for Tank GameObject to control its movement.TankMovement (inherits from MonoBehavior).m_Name denotes class member variable (scoping mnemonic) Dynamically referencing & manipulating Components at runtime.Inspector serialized values override values assigned in the script's public/serializable variables.UnassignedReferenceExceptions when forgetting to assign reference in Inspector panel.relation to Inspector view (public fields show up for editing & populating references).Script editing, compiling, serializing workflow in Unity.Also bold fields in Inspector are unsaved changes to prefabs.unsaved changes to prefabs from scene gameobjects Blue vs gray text in Hierarchy: Saved vs.Applying changes from changed Hierarchy/Scene game objects to prefabs.Dragging configured scene objects from Hierarchy into Project Prefabs folder.are also Components (provided they extend from Monobehaviour).

    tank mechanic simulator letsplay

    Empty references to be populated at runtime via scripting.versus dragging from Project Assets folders.Populating references using "Circle Select" in Inspector.reports physics events (collisions) to Rigidbody.Kinematics: turn on/off (receive physical forces/no forces).constraints on axes (position/rotation).Input Manager: configuring input control & names.Duplication of GameObjects (Ctrl+D or right-click context menu).Only collider owner needs to be on layer (parent GO, not children).

    tank mechanic simulator letsplay

    How to add the tank artwork and components to let the player control the tank.

  • Baking the lighting (a lengthy bg process).
  • Precomputed Real Time GI selected for use.
  • Frame selecting game objects in scene: dbl-click game object in Hierarchy, or 'F' key in Scene when selected.
  • Dragging asset models into the scene or hierarchy.
  • Unity Tanks Tutorial Concepts Learned In Each Phase Index









    Tank mechanic simulator letsplay